FIGHT: This is "Valley of Ra". This is an example Arcade Toolbox program. Arcade Toolbox is an internally used set of libraries for rendering library, input and scene management. The ATB rendering library resides on top of Glide. The default path for the graphics data base is preset in the program so no environment variables are required to run this program. The environment variable "FIGHT_LOAD_PATH" can be set to specify an alternate directory for the graphics data base. A help screen is available by pressing the F1 key. Anubis uses the cursor keys and the numeric keypad: Up = jump Left = move left Right = move right Keypad 7 = block Keypad 8 = punch Keypad 9 = high kick Keypad 6 = low kick Nefertiti uses the following keys: W = jump A = move left S = move right U = block I = punch O = high kick L = low kick Escape key = exit program Enter = toggle user input/playback mode Ctrl P = performance readout Ctrl D = reset state Ctrl J = calibrate joystick Ctrl R = toggle record mode Ctrl W = toggle wireframe mode Ctrl F = toggle fog Ctrl B = toggle bilinear Ctrl M = toggle mipmapping Ctrl T = toggle texture mapping Ctrl S = toggle splash screen